![]() Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. ![]() $Majora's Mask -> 16:9 Widescreen (PZLE01) (AR Code) $Majora's Mask -> 16:9 Aspect Ratio Fix (PZLE01) (AR Code) $Ocarina of Time -> 16:9 Widescreen (PZLE01) (AR Code) The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.ฤก6:9 NA $Ocarina of Time -> 16:9 Aspect Ratio Fix (PZLE01) (AR Code) The texture pack is fully retextured, but is still receiving revised updates. Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. Because of this, both settings are defaulted to "Off" and "1x" respectively by this title's GameINI. Using Force Texture Filtering or Anisotropic Filtering causes corrupt graphics and text in NES games. This can be fixed by using native resolution, 3x resolution, 5x resolution, etc. Setting Internal Resolution to a multiple of 2x causes blurry graphics in NES games. This is solved by setting External Frame Buffer to Real or hold B on the controller during game startup to activate Progressive Scan. NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. ![]() It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly. ![]() As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. ![]()
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